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| Using UVMapper Pro with a 2D
paint program |
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The purpose of this tutorial is to explain how
to use UVMapper Professional in conjunction with a 2D paint program
such as Photoshop, Paint Shop Pro, or Painter. I'll be using
Photoshop for demonstration purposes. Start Photoshop and
select New from the File menu. Because you'll need an image to
record the macros later, just use the defaults and click OK.
Select the Actions palette (red arrow to the left.) |
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To create a new action, click on the small page
with it's corner turned up, next to the trash can. |
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Enter "UVMapper Pro No Layers" for the name,
and select F2 as the function key. Any key will work so if
you'd prefer another, select it here. Click on the Record
button. Choose "All" from the Select menu, "Copy" from the
Edit menu and "Deselect" from the Select menu (you could also just
press ctrl+a, ctrl+c, ctrl+d.) |
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Click on the black square next to the red
circle to stop recording. That's it for this
macro. |
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Next, start UVMapper Pro. Adjust the
window so that when it overlays Photoshop it won't be in the
way. Select "Always on Top" from the View menu, and "Auto
Update" from the Texture menu. When you click on the Photoshop
window, you're screen should look something like this. |
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Load a 3D model
into UVMapper Pro and select "Show Model" from the View menu.
Load a texture map into Photoshop and press F2. The texture
map will be copied to UVMapper Pro and displayed on the model in the
preview.
Repeat the steps above to
create a second macro titled "UVMapper Pro Layers". Assign it
to F3 (or something else memorable.) The only difference from
the first macro is that instead of using "Copy" from the Edit menu,
you should use "Copy Merged" this time. This way, you can copy
an image with layers to UVMapper without having to flatten the image
first. Enjoy! |
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