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Creating multiple texture map templates |
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The purpose of
this tutorial is to demonstrate how
to easily create texture templates from models with multiple texture maps
using UVMapper Professional. I'll be using the
Girl
mesh available from DAZ3D, but the procedure shown
here should work fine with any model you
choose.
Start by loading the model into UVMapper
Professional. Because we're working strictly with texture
templates in this tutorial, I've selected the full screen 2D
viewport by clicking twice on the top left button
of the layout dialog box. Choose Select |
Select by | Texture | Diffuse
from
the main menu. |
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If the Diffuse menu item is grayed out, it's
because the model you're using does not have any diffuse texture
maps assigned the the materials. If any of the other texture
types are available, you can try using one of them. Other
options include Bump,
Transparency, Ambient,
Specular, Reflectance,
Phong and Decal
.
Selecting
Diffuse will bring up the Select
by Texture dialog box. Select the first choice and click
OK
.
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You have now selected every facet that uses
the first diffuse texture map. Next hide all of the unselected
facets by choosing Select | Display | Hide
Unselected from the main menu (or the corresponding
hotkey.) Now press Enter
to save your selection.
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Your display should
now look like this. Every facet that uses the first diffuse texture map
is now being displayed. To save your template, choose
File | Save Template... from the main
menu (or use the hotkey
Ctrl+T .) You can use the default settings to
save out your first texture
template. It's usually
good practice to use the same name for the
template as the texture map adjusting it slightly, for example adding
a 'T' to the end. |
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After repeating the process two more times,
your screen should look like this.
You can also use this feature to be sure
that all of your materials have been assigned to a texture
map. When choosing a texture map from the Select by
Texture dialog box, click on the first item in the list,
hold down the shift key, click on the last item and press
OK. This will select every texture map
listed. Any materials that are not selected haven't yet been
assigned a texture map.
That's all there is to it. If you have any questions or comments,
please feel free to contact
me.
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